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"Wlodzimierz ABX Skiba" wrote:
> Rune wrote:
> > a macro can be useful until the patch is ready.
>
> I agree with it, but ... patch is nearly ready :-)
But maybe your patch is better for some purposes while my macro is better
for others.
> can you twist plane{} ? :-)
Not an infinite plane obviously, since meshes can't be infinite.
> > It is also possible that the patch is not as flexible.
> > Will the user be able to use functions where both input
> > and output is vectors?
>
> in my specifications of possibilities, yes
> in first version, no
With my macros user-defined deformations are very easy simple.
This is a simple twist:
#macro deform_mezz (P) vrotate(P,120*x*P.x) #end
How would a user-defined twist look with your patch?
(I do *not* mean the build-in twist-deform. I mean user-defined function!)
Rune
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